Field brief · GETTING STARTED

Your first day on Sota7

Everything the landing pod does not explain: what to gather, which meters matter, and when to walk home.

Zone riskLOW
Carry cap50 KG
Phase 02 · First sortie

Goal: a working resource loop around the pod

Push out along the waterways near the landing pod. First trip: Sunbeam Lumus fruit for thirst and Sweet Tarax for food, plus titanium for tools. The Valley is classified low risk — but "low risk" still contains the Scorchweaver.

ScannerScan everything
ImmunityWatch it outdoors
Water planLumus fruit ×3
Bag space50 kg cap
Honeycomb: The World Beyond official screenshot
Phase 00 · Arrival

The pod is your first sealed shelter

Nothing drains inside the pod — treat it as home until the first real base stands. Check the mirror for the five hairstyles, read the journal, and remember the fabricator holds finished items until you take them out by hand.

ShelterSealed · no drain
Mirror5 hairstyles
FabricatorManual pickup
Checklist · CHECKLIST
  • Open the journal and pin the current objective
  • Grab the analyzer when the quest asks — it is easy to miss
  • Circle the pod once to mark water and plants nearby
  • Save manually before long outings
Open guide
Turn-back rules · TURN-BACK

Head home the moment you see these

Cozy game, real consequences — especially before your first base is sealed.

Immunity falling

Sota7's atmosphere drains Immunity outdoors. Return to a sealed interior or equip an Immunity Pump.

Stamina bottoming out

Rest by standing still; real sleep needs a bed at base. A knockout drops your inventory where you fell.

Over 50 kg

Over-encumbered Hennessy stops moving entirely. Drop the ore, keep the food.

Hostile wildlife near a nest

No weapons exist. Detour, feed a snack, or come back with the tranquilizer injector.